Wait Wait… Don't Play Me: The Clicker Game Genre and Configuring Everyday Temporalities – InVisible Culture

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By Oscar Moralde"We do not say that we have learnt, and that anything is made new or beautiful by mere lapses of time; for we regard time itself as destroying rather than producing, for what is c
Wait Wait… Don't Play Me: The Clicker Game Genre and Configuring Everyday  Temporalities – InVisible Culture
The Game of Teams Podcast on Spotify
Wait Wait… Don't Play Me: The Clicker Game Genre and Configuring Everyday  Temporalities – InVisible Culture
On Curiosity – Mattering Press
Wait Wait… Don't Play Me: The Clicker Game Genre and Configuring Everyday  Temporalities – InVisible Culture
opera - New Music USA
Wait Wait… Don't Play Me: The Clicker Game Genre and Configuring Everyday  Temporalities – InVisible Culture
Strategic Management Awareness and Change [10 ed.] 1473786533
Wait Wait… Don't Play Me: The Clicker Game Genre and Configuring Everyday  Temporalities – InVisible Culture
Leeway Foundation
Wait Wait… Don't Play Me: The Clicker Game Genre and Configuring Everyday  Temporalities – InVisible Culture
New Haven Review
Wait Wait… Don't Play Me: The Clicker Game Genre and Configuring Everyday  Temporalities – InVisible Culture
Game Studies - Press X to Wait: The Cultural Politics of Slow Game
Wait Wait… Don't Play Me: The Clicker Game Genre and Configuring Everyday  Temporalities – InVisible Culture
Wait Wait… Don't Play Me: The Clicker Game Genre and Configuring
Wait Wait… Don't Play Me: The Clicker Game Genre and Configuring Everyday  Temporalities – InVisible Culture
Science Cast
Wait Wait… Don't Play Me: The Clicker Game Genre and Configuring Everyday  Temporalities – InVisible Culture
Developing Improvisation Skills: The Influence of Individual
Wait Wait… Don't Play Me: The Clicker Game Genre and Configuring Everyday  Temporalities – InVisible Culture
games Animal Ludens
Wait Wait… Don't Play Me: The Clicker Game Genre and Configuring Everyday  Temporalities – InVisible Culture
Idle Gaming: Cookie Clicker, FarmVille, and the Art of Time
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