Deconstructing Fallout 3: Difficulty Curve « The Rad-Lands
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From a design perspective, one of Fallout 3’s biggest hurdles was managing the difficulty curve in an open world. Fallout and Fallout 2 addressed this by placing Vault 13 and Arroyo in the far north while crafting a narrative that relied on unlocking the location of new, more difficult settlements. In terms of structure, these…
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Deconstructing Fallout 3: Difficulty Curve « The Rad-Lands
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