D3D12 Memory Allocator - AMD GPUOpen
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Descrição
The D3D12 Memory Allocator (D3D12MA) is a C++ library that provides a simple and easy-to-integrate API to help you allocate memory for DirectX®12 buffers and textures.
Pavel Šmejkal (@SmejkalPavel) / X
ComPtr support · Issue #7 · GPUOpen-LibrariesAndSDKs
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3D Game Engine Programming: A Journey Through DirectX 12 Dynamic
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Alex Tardif: Graphics Engineer
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Alex Tardif: Graphics Engineer
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Let's Build: Relaunch von AMD GPUOpen gipfelt in virtuellem Event
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Developing DirectX® applications - AMD GPUOpen
feature request : support virtual buffer · Issue #134 · GPUOpen
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The Radeon™ GPU Profiler — Radeon GPU Profiler 1.16.0 documentation
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Getting started: Our software - AMD GPUOpen
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